I would like to think that if their going to do it then their going to do it right and we’ll be able to fully control Master Chief using only our bodies and the Kinect sensor. But as most things in life go down the drain, that dream probably will too. Because I doubt Microsoft are going to put the funds into the redevelopment of Halo to make it that revolutionary. So if they are going to make Halo: Anniversary Edition Kinect compatible then I’m pretty sure (and I’ll chew off my own foot if I'm wrong) that all you’ll be able to do with the Kinect is throw grenades, melee and jump.
After this news was announced 343 posted on the Halo Waypoint forums, assuring players that Kinect support would be fully optional. "Just to let everybody know, the Kinect features we're exploring with Halo: Anniversary are optional and won't affect your core gameplay experience," which just acts to give substance to my argument that the Kinect support for Halo: Anniversary Edition will be nothing more than a poor attempt to integrate Microsoft latest toy into something that for all intensive purposes has no need for it.
But, despite my suspicions behind this slightly pointless piece of information, Halo anniversary is not being released until late 2011, which gives Microsoft a decent amount of time to work on the Kinect’s ability to deliver a hardcore experience like Halo. So well just have to wait and see what happens, because I may have to chew my own foot off.
Tags: gamespot, 1up, halo, anniversary edition, new halo, Microsoft, kinect, xbox360, xbox, halo waypoint, Microsoft games studio, phil spencer, combat evolved, 2011
Source: GameSpot, via 1up
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